I'm afraid that this isn't an update announcement, nor is it another message slagging Eloraam off. This is just a constructive analysis of the past few months of RedPower, it's development and it's controversy.
Redpower has been around for ages (2010?) and has played a major part in the original breakthrough Tekkit as well as FTB. It became the mod of choice for anyone seeking an industrial twist to MC with a lean on Redstone and the revolutionary Bluetricity providing an endless amount of machine design. So after all of this accomplishment why have we suddenly seen this mod disappear from our packs and our game? Below are the three main reasons i've put together to explore:
The pack doesn't update
Many people have been unable to use the mod due to a lack of updates. As of now the latest version of RedPower is 1.4.7 and given that the current MC version is 1.7.2 you can see why people wouldn't be able to play given that their favourite mod packs are well ahead.
So why doesn't Eloraam just update the code? Maintaining a mod of this size and complexity is not an easy task. As I understand it Eloraam has a pretty busy job and has tweeted in the past of her work stopping her from doing further development towards RedPower - This is understandable but it has been over 6 months since the last update.
People aren't appreciative of RedPower any-more
Many people saw the release cycles grind to a halt and bailed out towards the end. On top of that Technic pulled the mod from newer variants of Tekkit:
There's no problem with FTB distributing RedPower, I like that modpack. I haven't forgotten about the update, either, just slow going.— Eloraam (@TheRealEloraam) June 12, 2013
And to quote Cheap Shot from Technic:
We're most interested in delivering a solid experience. Can't make it a popularity contest and stubbornly stick with the celebs just because they're well known. IC2 and Redpower were both cornerstone mods but new modders have stepped up to produce some amazing work. We've always been about highlighting the amazing work of modders and showing them off to the community. With the new mod lineup for Tekkit, we see a lot of those modders who are easily going to become the next big recognized names. Most of their mods replace a lot of the IC2 and Redpower functionality with their own takes, which in many ways are a bit more cutting edge and easier on computer performance. Take that with the fact that Redpower has always been the major holdup for every pack update adding weeks onto release dates. We think it's just time to move on. Just have to grit our teeth and weather the initial knee jerk reactions until people realize that these new mods are on a whole new level, and this update is probably going to be the best in a long time.
Which caused her to cut ties with them - 'I like that modpack' clearly an underlying message intended for Technic. FTB's continued support in their older packs seem to hold Eloraam loyalty. It's understandable that you would seriously consider stopping development if such a large chunk of your fan base was forced to move away from your mod, but the underlying fact remains that Eloraam couldn't stay on top of updates.
There are many mods that perform similar functionality
The mechanical and industrial implantation is no longer a RedPower exclusive feature. There's always been Buildcraft and IC2, but more recently the likes of Universal Electricity and its fleet of interconnected mods have been introduced into the Technic and FTB platforms. They have given old mod fans a new experience and new players will not even be aware of what RedPower was like.
On the controversial side of things Project Red is a new mod that has sought to become a replacement for RedPower 2. Unfortunately Eloraam made the sourcecode for RedPower unavailable and thus the authors of Project Red had to start from scratch. Many questions have been raised since its launch, mainly regarding the ethics of taking someone's idea and putting it into practice. Eloraam is given credit but it is clearly a new and separate mod. This mod has continued to grow and has been put in many packs, no real trouble has brewed since the release of the mod.
So to conclude...
It's fair to say that Eloraam has done more than enough by creating the original ideas behind RedPower. And although she still receives credit for the new implementation of RedPower she must clearly be unhappy with its arrival given the closed source of RedPower and general secrecy of the project.
Be sure to check out:
As you may well be aware, MC 1.7 was released a few weeks ago, but unusually there seems to be no Bukkit or Forge releases!
This is mainly down to the massive log of changes Mojang made. Out of the long, endlessly rolling changelog, two things stood out:
- Completely rewrote how the network (multiplayer) works.
- Completely rewrote the sound manager.
The past few updates have been a major overhaul to some parts of the game, most notably content packs and the new approach for sounds and textures.All of these look to me like a serious effort to prepare MC for The Plugin API - This wouldn't come as a surprise given that much of the Bukkit team have been working at Mojang since February 2012 on this project.
At Minecon 2012 there was a lot of talk about The Plugin API, but since then we haven't had much in the way of demos, teasers or feedback of any kind. This seems to be very much still in the planning stages. But they did explain very clearly what we're looking to expect from it, something similar to the current Bukkit system where independent JAR files are added or removed from the game to change functionality. Also the development method will also be similar to what Bukkit has, you'll be expected to compile a JAR file with popular IDEs like Eclipse.
Why will Authors prefer Forge? There's been a lot of talk over how distribution will occur, Mojang have said that they're going to be releasing all the files from a platform they control. This may be safe, but current Authors receive donations and monetise the use of Adfly links, Mojang have made it clear that there will be no monetisation of Plugins hosted on their platform, raising the question of whether Authors will prefer Forge for its decentralised approach.
At Minecon 2013 we were introduced to Michael Stoyke, the founder of MCP - A popular tool used by the majority of modders. This shows an increased effort by Mojang to get the API out ASAP, and this guy will hopefully bring a lot of the features modders love to the upcoming API.
We also got introduced to Ryan Holtz who is covering graphics and rendering - Something Mojang expressed needed a lot of work to make it less intensive as Plugins are expected to add a lot of stress to a currently heavy game.
So as you can see there's a lot of good ideas and developments behind these radical updates. We've been told to expect a release in 2014 for The API which isn't that bad, but it would be nice to see some spoilers and releases of the system in the meantime!
Many of you may have heard of MoonQuest, mainly down to its large reception and coverage from the YogsCast.
But the pack is now available for everyone to play as a Technic Custom pack by TechnicPackMod. The pack features all the mods played by the YogsCast and it's advised that you join the Official MoonQuest server - A well balanced space adventure.
The full list of mods is available from the Technic page, but a few really stand out to define this pack:
Galacticraft + Mystcraft + Biomes O Plenty = Unlimited exploration. You will never get bored with this combination of dimensions and biomes. Mixing magic with futuristic tech and space stations.
Building on the transport aspect of this, Archemedes Ships is simply amazing and presents and opportunity to control custom built boats (Yes out of blocks).
Resonant induction... This is the first time i've played with the mod and it's absolutely crazy. It's nearly impossible to explain, but to start with it's UE power generation with intense graphics and wireless transportation of electricity. Check out this spotlight on it for more info.
So overall this pack has an infinite number of things to do, places/dimensions to explore and if you join the server: people to meet. Check it out. Official Site
Welcome back, yes this is MineMod.org, no we are not a server.
I've decided to dedicate this domain to my upcoming blog on modded Minecraft. I'll be following Forge, Mods, The Plugin API, Servers among other things. I hope you will get some great content out of this and I expect to have fun writing and providing content.
Expect an update in a few days!